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The first time stepping into “Death Stranding” is bewildering. It’s a post-apocalyptic game without aliens, zombies or ...
Death Stranding 2 has an "I won't do it" dialogue option at the beginning of the game that fans are getting a kick out of, but while it looks like a scary choice at first, it’s just a harmless Easter ...
Read on for everything we currently know about Death Stranding 2.
For Kojima, those experiences led to a different approach for the sequel. His own sense of isolation that arose from having to develop Death Stranding 2 with a remote team saw him reconsidering its ...
Broadcast on Saturday nights from 1969 to 1985, with plenty of repeats and related programmes after that, this show and its rhythmic “Ba-ban-Ba-ban-ban-ban” ending theme song would be instantly ...
The highly anticipated Death Stranding 2 — the latest game from Japanese auteur Hideo Kojima — is set in a post-apocalyptic Australia. He had the help of some local icons to make it happen.
I wasn't a big fan of the first Death Stranding. It wasn't a bad game by any means, but it was frustrating at its best, with slow, methodical gameplay that was often akin to pulling teeth, extreme ...
V-Tuber preppers, an underwater level, a creepy doll—sounds like a Hideo Kojima game. Here’s our review of Death Stranding 2.
Hideo Kojima has an ability to make games that have an uncanny parallel to real-world events, as can be seen in Death ...
Death Stranding 2 is as crazy and off-the-wall as its predecessor, but it has at least one lore delivery device that puts it ...
The video game legend tells WIRED that connection and isolation are major themes of his highly anticipated sequel. The game ...
So much of Death Stranding 2's DNA is entwined with Hideo Kojima's signature talent, and here are just a few things that make it so great.